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Thread: bf2142 Tactics
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27-04-08 13:17 #1
bf2142 Tactics
We've all played Camp Gibraltar. And most of us love it. However on that map the game play always seems to fall in one of two categories.
1) "The Meat Grinder" characterized by very static lines drawn on either side of Toll Station. High attrition rates for both teams, and pitched battle lines.
2) "Widespread Panic" or "Leapfrog", characterized by alternating zones of control.
If you're on the defensive team, 1) is good, and 2) is bad. If you're on offense though, the reverse is true. And this is why it is important to understand what causes these situations to evolve.
Toll Station is always the key on this map. But perhaps not in the way that you think it is. For the defense, stopping the assault at Toll Station is critical to keeping control of the game. For the assault, NOT capturing Toll Station is the key.
It sits there, so desolate and empty. It's almost asking to be capped. But if you get behind enemy lines and make it to Toll Station, just keep on walking. Don't stop until you have reached Ruins, or even better: EU Base.
If the assaulting team takes Harbor first, the natural place for the entire defensive team to spawn back at is Toll Station. And Toll Station is very well set up for defense. The narrow walkways, the 'roads' leading in - the setup creates beautiful lines of fire for the defenders, and is a true bottleneck for any attacking force. And then, even if you do manage to force your way through and take Toll Station, you run into exactly the same problem pushing south to Central Camp, as the gates at Toll Station create a second bottleneck.
We all know that anytime you have static battle lines with an entrenched defense, those conditions favor the attackers (noting that there is no ability to disengage or flank in these circumstances). Therefore as the assault team, we must avoid this scenario. How do we do so?
The critical point here is that there MUST NOT be a sequential capturing of points from the PAC Base onwards. Doing so allows the creation of static defensive lines, which turns the map into a war of attrition. How do we avoid this? By not taking control of harbor before the other points. This is absolutely critical. Taking control of harbor is permissible if it happens simultaneously with the capture of one of the three rear points: Central Camp, Ruins or EU Base.
Easier said than done though, right? Not with a little teamwork. This only works if the majority of the defense's troops are pulled forward to Harbor. Which means there must be the appearance of a genuine assault on Harbor to force them forwards. With 32 man teams, this can be accomplished by assigning 4 of 5 squads to "assault" Harbor. In reality, we want them pushing forward to the building line and taking a more defensive position that doesn't allow the PAC team a high kill rate. Their goal is to draw attention, not get killed.
While this happens, a single squad should penetrate through the East side of the map. If at all possible, their goal is to avoid any and all contact with the enemy. I suppose ideally you'd be looking at a squad of recon all running cloaked. In reality though, a mixture of Assault and Recon is probably best. Why? If the team commits to keeping moving, and you have 2-3 dedicated medics rezzing as you move, ideally you can push forward even if you are discovered by a few troops as you go.
Even then, the immediate assumption of people is that you are pushing for Toll Booth. Don't let that be the case. Force your way forward past Toll Booth and keep moving. Ideally EU Base would be your target, but in reality you're probably setting yourself up for trouble going that deeply. I think in the perfect scenario, 3 of the 6 man squad stops at Ruins and attempts a capture there, while the remaining 3 push on to EU Base. If you're lucky, you'll get them both. If nothing else, the opposing commander cannot end your sneak attack with a single round of artillery.
Assault Route for team sneaking behind enemy lines
This leads to one obvious conclusion: stopping the enemy at or before Toll Booth is key to winning as defense. Forget Harbor - all you need to do there is delay the enemy long enough to set up your defenses on the north side of Toll Booth. From there, it's like clubbing large, camo-wearing baby seals with an automatic rifle :huge:
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19-03-09 23:06 #2
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Re: bf2142 Tactics
Good points...but you have to keep in mind the skill of the team, a good defense means nothing if they can't hold it because a pro sniper/medic/support squad get involved i've seen 1 squad of 3 people go from the EU base to the Harbor against about 16 PAC before.
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21-03-09 09:41 #3
Re: bf2142 Tactics
ya im with the person above me it really depends on the people on your team also it depends on what the server rules are and if FF is off or on if the case is that its on then you dont have to worry about bunny hopping RDXrs (personaly hate them) so your safe to set up a posted defence no one the other hand if FF is on then watch out

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31-03-09 20:12 #4
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Re: bf2142 Tactics
Thanks i like this keep up the good work
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08-04-09 22:07 #5
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Re: bf2142 Tactics
Nice tactics ima use um for sure.
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